I am a very capable programmer, completing my second year at university I am well aware of C and Java , And also know a small Python.
While I always want to make games I do not know if the job will end, but it is definitely a hobby which I want to be able to pursue.
When I see the work of making a 3D game (a non-trivial one), I believe that I can make 'engine' for the game. That is, the underlying code that controls the game's work.
However, I do not know how to create graphics
So my question for the community is that it would be a suitable place to start learning?
Are there any good tutorials or sites, which I think I am working with previous previous knowledge?
Apart from this, suggestions for perhaps a quick method of creating graphics will be appreciated. For example, I think OpenGell has a lot of learning stages (make me correct if I'm wrong), and as an amateur, I want to see results sooner, then later. However, if there is actually a completely open toggle tutorial, then it would be great.
Thank you!
If you want to learn OpenGL, go straight to the source:
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Decide what you want in your engine, and a quick search in the red book will tell you what you need to do and how to do it. It is an amazing reference that every OpenGL programmer should be.
And if you do not want to buy it, then they are old (but still useful!) Version (I have posted on the link) on the web.
There are two copies (when I was doing OpenGenya) I have used it which is very important to me at work and at home.
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