OK, here's a real mess of a question - I do not know exactly what to look for.
I asked a question here, which is related to the unit of a game handling system:
So far, this is working great for me, but for one thing
For example, I want to get crowded to collide with each other, but I want to talk. For example, base object: Anmi () is located at 2222 and get the value of "nType" from within In the brain What comes, is putting some type of indicator in an array in an example, and when it is said that the unit moves ... but how do I make a derivative class in itself as a pointer How does add? And then how do I pull some of the variables from that example? Hope this makes sense. Well, you are asking specific The answer to the question is simple: pseudo-variable this is available in all member jobs; This indicates the current object. "By looking at coordinates" part is complicated; You can consider using an octricary structure to organize your objects (Google is your friend.)
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