visual studio 2010 - debugging an Xbox 360 game? -


What is the correct visual studio setup for developing / debugging an Xbox 360 game under Windows?

I do not have an Xbox at all times, so I have to be able to debug under Windows and Xbox.

When you create an XNA game for any platform, the other supported platforms of the Visual Studio Game Can create a project for. This is easy to run your Xbox game on Windows in such a way that the code is shared among the base projects. You can switch between different projects by using "Set as Startup Project Feature".

However, keep in mind that some sections of the code will be specific to the given platform and the platform will behave in its own way differently, so this will not be a fully featured debugging experience. In other words there will be issues that are not easily debugging unless you run on specific platforms.

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