Just wondering why creating a 'baseview' undeclared error in devoc while creating it.
CGRTF baseframe = CGRactack (0, 0, 320, 480); UIView * baseView = [[UIView alloc] initWithFrame: baseframe]; Self.view = baseView; - (zero) Delok [[BASView release]; [Super DeLoc]; }
I have created a scene with an allocation, I am not sure why I got the error when trying to issue a backview? (I get the same error when trying to set it in zero in the scene. DIDUnload.
Because my estimation will not be declared in the "baseview" .h file, the pointer is present only for the life cycle of the method in which it has been declared.
You can fix it like this :
CGRTEFframe = CGRactack (0, 0, 320, 480); UIVUVU * baseview = [[UIVV ALL] IniteWithframe: Baseframe]; [Self aviable preview: baseview]; [baseview release]; will maintain visual baseview, so that you can go ahead and release it here. Delete the reference in dealloc .
Comments
Post a Comment