I am trying to create a sprite sheet for the rotation of DisplayObjects, and it seems that the getoAndStop () call does not work are doing. / P>
Here's an example of what's happening here:
Create a function: RotationSpritSetSet (Display Object: Display Object) {MeetMet Tile Dimensions (Display Object); Movie Clip (Display Object) .gotoAndStop (1); // This call does not work} Function Searchmetile Dimensions (Display Object: Display Object) {Movie Clip (Display Object). Jeeto and Sext (1); // This call works fine) For the getoAndStop call that does not work, the label and the frame number is updated but when I try to attract DisplayObject with DisplaymaskDit I'm still stuck on the last frame, the frame was said to find it. The Mactax Demand Function.
Is this happening because I am calling Goto and Andros Function several times in an Entrance Frame? Is this happening because I am getting gotoAndStop from two different functions in the same entry frame?
There are some things going on here, Until the rest of the everything else is done - () - "brings the playhead to the specified frame of the movie clip and closes it there. Remaining in the frame This happens after all actions are finished. " So if you want to work, you have to do it on several frames. Secondly, you mention that this is to attract the rotation of the display object as a bitmapadata - is there an animation in the movieclip? Or animation that is rotating movie clips. If this is the latter, then setting the rotation through the code and acting on different angles will be working as you are trying to do it (i.e. all in one frame)
In addition to Bit 101 See also SWFSheet by: It is designed to take this animation and export PNG Spirits for this. There may be code, I'm not sure. In any case, you can save your anime, then you can embed / load it
Comments
Post a Comment